Tuesday 28 April 2015

Game worlds.

Game worlds

A game world is a place/ location of where the game is played, and this will contain your character/ characters, objects and any other thing that will be in the game. For example in Assassins Creed Unity the game is set in France, in FIFA 15 the game is set in a football pitch, in Borderlands 2 it is set in a planet called Pandora and in Forza horizon is set in a race track.
Different games use different game worlds because they need to make sure they need to make an appropriate game worlds for that specific game otherwise it would lead the confusion or a lack of entertainment to the audience, for example if a game like FIFA 15 set in the French revolution time it wouldn't make sense and leave the audience confused. The game worlds have changed over time by its quality, the graphics of the game have improved drastically which could improve people’s gaming experience.
Terrain
Terrain is the surface that you are able to play on, for example the terrain on Fifa is the grass pitch, the terrain in Forza in concrete roads however you are able to change it to of road (sand and gravel) and in GTA 5 the terrain changes from sand in the beaches and grass in gardens and concrete in roads. Games sometimes do not only have one terrain because it would make the game more diverse and more interesting, also they will need to change the terrain to fit different situations for example in GTA when you want to swim there would need to be water to be able to swim also if you want to go to the beach you would want there to be sand no concrete.
They also need to make sure that the don't over do it and make it appropriate for the game your playing for example in fifa your playing football in a pitch and there is no need to play somewhere else also if they try to make other terrains it could spoil the game. However some games do not like to keep the same terrain such as GTA and borderlands however some games like to keep it the same like FIFA and F1 games.












Architecture 
Architecture is the buildings, the structures and statues that make up the game, for example in GTA they have tall sky scrapers and big monuments which give the game a good look. Video games would usually use architecture to make the game look good also they can use monuments to emphasis what the type of environment that they want for example in Assassins creed they would put old school buildings to emphasis that the game is set in olden times, also it wouldn't make sense if they put modern sky scrapers in Assassins creed.
The point of putting high quality architecture is to make the game look appealing and also because the architecture plays a big role in games as they can give a player a first impression which can affect their gaming experience so if someone sees bad quality buildings and very low quality monuments then they might not enjoy the game as much because some people would want to feel like they are in the game so if there is bad quality buildings then the player would not feel that they are in the game and cant feel attached to the game, however if there is good quality buildings and monuments then the player would feel that they are in the game and experiencing the game like he was in the character. The quality of the buildings and monuments have changed in quality by a lot to seem more and more realistic.




Objects.
objects are the are small objects that are in the game which wouldn't necessarily play a big role in the game but could affect how you see the game, for example chairs, tables, TV's and computers wouldn't affect the game but creates a more realistic environment for you to play. Video games would use objects to make the game environment look more realistic which could lead the player to feel like he/ she is in the game actually experiencing the same things as they character, for example in Grand theft auto the would put chairs, TV's and tables are very basic things which make the game seem more realistic.
Through out games evolving and getting better it is important for the objects to better quality as well, because they would give an impression to the audience on how good quality the game actually is, for example in  battlefield they put a lot of emphasis on the objects as well as the main things such as the guns and characters and this is why the Battlefield is know to be a very high quality game. Also if the game has good quality games then it would be more lifelike which people likes in a game.


Tuesday 21 April 2015

Video game characters

Characters are people or objects in the game which you can control, there is also characters that have an effect on the game but you are not able to control.

Main characters are the characters that are key and play a big role in the story that the game is trying to portray, for example in borderlands 2 there is more than one main character, there is your character, a character called Lilith which helps you complete some missions also sets you missions to complete and prepare you for the last mission and the other main character is a person called Roland which also helps you complete some missions and sets you some missions to help you level up and get the right equipment to be able to complete the last mission.



It is important for creators to have a strong main character because the audience will be able to relate to them and develop an attachment to them and therefore the audience will develop different emotions depending on what happens to the character. For example in The Last Of Us Joel and Ellie are the main characters and when you play the game you feel that you have experienced the whole situation with them and when Joel lied to Ellie that she had the cure inside of her he lied to her to protect her and didn’t let her die for the cure.


Some games have more than one main character to help you understand the story better also to make the game more diverse. For example in Grand theft auto there are 3 main characters which have different perspectives to the story which helps you understand all of their perspectives also makes the game more interesting and at the end you have developed an attachment with the characters you have a choice to either kill one of them or to save all and depending on how you felt towards the characters you make a decision.


Npc’s (non-playable characters) are characters that are in the game that you are not able to control or play as, there are different types of NPC’s there are friendly NPC’s and enemy NPC’s and NPC’s that are there for visual affect for example in FIFA 15 there is enemy NPC’s which is the opponent team, friendly NPC’s are your team and in GTA the people in public are NPC’s that are there for visual effects. There is different NPC’s to make you have different relationships towards different people for example the creators would rather you become more attached to a NPC’s that helps you throughout the whole story, then ones that only set you missions.


It is important to have strong NPC’s because it will be important to develop attachments to them and you will most probably help them if they are under bad situations for example in borderlands one of the main NPC’s Lilith gets kidnaped and you have to retrieve her and so because she helps you then you are determined to help her and you will play more the game more till you save her, having strong characters make you more determined ton play more.

Feedback interface.
Feedback interface shows you how you are doing in the game, for example in Fifa the feedback interface shows you how you are doing by showing you your score, possession, the name of the players and the time. This interface gives you information and this could affect your gaming experience.